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[GameBoy] Technical Demo - Vertical Scanlines/RayCasting

Prototyping a FPS: writing from CPU to VRAM (DMA) and RayTracing like "X" or "Faceball 2000" · By PSPiso

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Dynamically creating tiles - GBDK
How does a Tile work THIS TUTORIAL USES GBDK & GBTD To generate a tyle you can call a DMA method to write from cpu and ram to the VRAM. in GBDK it's your standa...
RayTracing Requirements
To create a environment for raytracing: floating-point variables, used in position of player, distance calculation and mathematics equations. sin/cos functions...
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