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Devlog
Submission to GBJAM 9
[GameBoy] Technical Demo - Vertical Scanlines/RayCasting
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Devlog
Dynamically creating tiles - GBDK
September 28, 2021
by
PSPiso
How does a Tile work THIS TUTORIAL USES GBDK & GBTD To generate a tyle you can call a DMA method to write from cpu and ram to the VRAM. in GBDK it's your standard " set_?_data " types that handle thes...
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RayTracing Requirements
September 28, 2021
by
PSPiso
To create a environment for raytracing: floating-point variables, used in position of player, distance calculation and mathematics equations. sin/cos functions, to determine the angles and fov vertica...
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