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[GameBoy] Technical Demo - Vertical Scanlines/RayCasting

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Devlog

  • Dynamically creating tiles - GBDK
    September 28, 2021 by PSPiso
    How does a Tile work THIS TUTORIAL USES GBDK & GBTD To generate a tyle you can call a DMA method to write from cpu and ram to the VRAM. in GBDK it's your standard " set_?_data " types that handle thes... Continue reading
  • RayTracing Requirements
    September 28, 2021 by PSPiso
    To create a environment for raytracing: floating-point variables, used in position of player, distance calculation and mathematics equations. sin/cos functions, to determine the angles and fov vertica... Continue reading
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